Where does it all go? No idea, but it’s been “cleaned” now. Patches of cloth, cobwebs, planks of wood, entire barrels, everything. Gameplay boils down to pressing R2 to pick up basically everything on the floor. While finishing quests is essential to earn materials and money to build your own patch of lordship, the actual act of playing them is as mindless as a brawling peasant. You’ll be bored long before the final mission simply due to the endless repetition of the limited number of tasks you’ll be continually doing. The second is that once you’ve finished the first quest, you’ve seen 90% of what all the quests have to offer. You’re sorting out a regular old hut, dungeon or boat. My first issue with Castle Renovator is that half of the missions don’t involve a castle. There’s additionally some notes and chests scattered about each one which contribute to completion and extra rewards. This boils down to picking up trash, cleaning stains, lighting torches or repairing furniture or the architecture itself. Accepting a quest whisks you away to the corresponding level.Įach quest has a checklist of things you need to do to successfully… um, “renovate”… the location. There’s some exposition given as to why you’re doing these random tasks, but I stopped reading them immediately as they’re very dry. The core of the game is completing quests you acquire from the noticeboard. Dropped into your own budding metropolis of “My Kingdomz” (I had to change the name for a trophy, hence the “z”), you’re given a patch of land upon which to build your bustling town. Castle Renovator has you start off quick.
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